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Summers always seem to hit the team hard, and this month was no exception. Lots of bug fixing, the putting in of the very first part of Arc 1's story, the retooling of a ton of UI over the course of this month, the remodling of the camera system (Again) and a ton of other things that you can find in the patch notes below and in the old hotfixes. It was a hectic month, and there wasn't a single member who didn't put in overtime either trying to get this build presentable code wise, getting in the art assets for the completion of arc 1, or getting our animations mostly back on schedule.

Even still, there's a ton of work to be done, and we're expecting (and know) this release to be particularly buggy, not the worst one we've ever released, but far from the most stable. You're going to want to read through the bug reports trello before reporting stuff to us, but Kodex and Ursa are firing up their computers tomorrow morning to jump right back into the fray and get those hotfixes churning out fast as can be. Brontide x Evan and the first of the Lamia scenes should be going in soonest.

Besides bug hunting, we're going to be finishing off Arc 1, and possibly, all things willing, moving further into 'unique mechanics' for each of the NPCs, in the vein of Fio's gambling and Captain Kiram's aiming. Simple things that keep the spirit and animations but give each character their own unique flavor to work with. That's far far in the future, and we have to hash out exactly what we're going to be going with. In a similar vein, we're going to begin the process of overhauling the numbers for wild monsters, and the initial combat code to start making it less roulette like, and a bit more predictable, with far less variance in attack damage.

Finally, in the next few days you guys will be seeing the release of a set of keychains of your favorite party members!

Thank you all for sticking with us and giving us your patronage! We look forward to continuing to please! 

 

Beta v0.0.1.1

Saves are not compatible.*

Story Note: When the quests end that is the end of the story for this version.

Additions

  • Added a scroll that tells you the location you arrived at.
  • Added an intro cutscene to Cloverton.
  • Added an intro cutscene to the Farm.
  • Added Kalieda to combat

HDs

  • Added Eve X Brontide
  • Updated Eve X Female Centaur

Story

  • Polished the day 2 cat event
  • Added Act 1 Part 1 & related quests

Changes

  • Replaced Ev’s “Rake Counter” Ability with “Eat your Greens”, a healing ability that can be used on self or allies.
  • Adjusted how sprint energy is regen’d
  • Remove the vsync option and made it enabled by default

QOL

  • You can now press spacebar to advance dialogue

Fixes

  • Fixed multiple written bugs
  • Fixed keybindings not saving/loading
  • Fixed Disarm & AttackUp not working correctly
  • Fixed Cooking Quality bugs
  • Fixed various Camera bugs
  • Fixed many other bugs

Known Issues

*Reasoning is the additions to the story content

Files

Comments

Anonymous

the brontide x eve cg appears to be broken, is just a bunch of tiled pictures...

ThetruemeK

Hi guys! When you're playing as Eve and breed with a monster, the sentence "Player is pregnant and can't breed..." spreads too far over the screen and is cut off on both ends. Same when harvesting milk.

ThetruemeK

I tried entering my barn after the cat-fight and a dialogue popped up (Now, one of you better buy the first round...) that I couldn't skip or click away - had to restart. Actually, just found out it happens if you interact anywhere near the huge rock. Went into town to talk to everyone, came back, the rock was still there and now the monsters were jumping all over my lawn again. When I tried to enter my barn this time another dialogue popped up with just numbers. I'll post a photo of it in the discord. But so far I like the new build a lot!

ThetruemeK

Also, upon leaving the mine and using the dungeon gate to return to town, I ended up in just a white space with nothing around :| and I forgot to save q.q

ThetruemeK

Okay, seems like you can't leave the first dungeon at all since even trying to leave over the whale spits you out in the white hell without exit :/

Anonymous

Too bad, "Rake Counter" was one of my favourite skill, but the heal ability sound more reasonable.

XYZ

The EvexBrontide scene doesn't play, it just tiles the field with individual frames. The EvanxJaero and EvanxYonten scenes STILL gave the main loop and cum out of sync and so the entire art jumps across the screen when you hit the climax button. The EvanxMHolstaur scene has the board in the background disappear randomly during the climax sequence. And of course there is no EvanxBrontide scene this month... Like I get all of you just wanted to make your titty hentai game but decided to throw in some mxm gay content to appeal to fujoshis and/or an occasional actual gay male, but you could at least do the bare minimum QA to not make it blatantly obvious you don't give a shit about said content, since EVERY SINGLE MONTH the mxm content is the stuff that is delayed, broken, poor quality, etc, etc, etc, while any content involving female characters is perfectly on schedule and at or above the quality level laid out, or if it is delayed, is the first content to be fixed and updated. I mean the difference in quality level between the two Jaero scenes is frankly offensive and I have raised this issue multiple times. It would be nice if you made an effort now you're actually in beta.

Kev

Does the neo-incubator work in this build? I was able to pick an egg in last build but when i go to hatch it would just browse for another egg to hatch

CloudMeadow

XYZ, I've told you before, and I'll tell you again, this is not the stuff that gets delayed, -visuals- get delayed compared to systemic and mechanical problems as a whole. MxF scenes have had the same problems you just don't seem to notice is anywhere near as much. We're doing the best we can here with limited resources. Beta just means the skeleton is in place, not that the game as a whole is anywhere near ready for the showroom floor.~JH

CloudMeadow

We found that rake counter was too limited over all, useful but only for protecting Evan, who had no ability to get people to look at him or taunt, so it was a random chance, useful if it paid off but that was all.

Anonymous

hello i got a little probleme when i launch the game i cant acces the album the game freeze and the music keep playing, when i click to many time the game don't respond anymore ,this is the first time it happen to me i got the last patreon update,come to think of it nothing like this happened to me with the public version,anyway you are great hope you fix it,have a nice day