State of the Code July 2018 (Patreon)
Content
Here are some highlights of what we are working on this month:
- Story content(The goal is to get to the first Boss Fight)
- Kaleida added to combat
- Improved screen resolution support(Finished in time and was added in Hotfix G)
We've spent a bit of time looking at how to best preserve the quality of the artwork running in-engine. Fine details, sharp outlines and smooth animation are all important qualities of our chosen art style, so we've made changes to preserve the quality of the sprite work at any screen resolution of your choosing, as well as the smoothness of the camera while in motion.
Recently Ursa and I have been looking into ways to reduce the file size of the game - currently 3.74GB. Ursa is experimenting with something that would patiently reduce the file size of combat animations greatly, reducing them from 1.3GB. I did some experimenting during the process of the hotfixes and believe we have an idea on how to diminish the overall installation size.