Patron Build: Beta v0.0.0 (Patreon)
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The next month will be about expanding those systems, getting you guys the genodriver and Ev's last ability, and we're considering swapping out one of Ev's abilities in favor of a healing ability to make them more universally useful.
In addition to this, we've cracked the 18k barrier, and we'll be publishing our income tomorrow once we have our final income numbers. That means UrsaSenior is off probation and we're able to keep him full time, and further, that further allocation of budget will likely get reorganized. It's becoming obvious we need to hire a commission or contract based cleaner for animations to speed up the pipeline, and we also need things such as audio work, social media outreach, more writing now that we've reached this stage of development. Further, our programmers will be moving their efforts, once we've added in the last bits and bobs, to optimization now that all systems are go.
With that, thank you all so much for backing us up this entire time! We're entering Beta on the right foot I think and will be ready to expand systems fairly rapidly going forward! We look forward to seeing how the game expands and hope you are too!
Saves are not compatible.*
Additions
- Added a story event that replaces the event on the 2nd day.
- Added spring, autumn, winter crops, a total of 18 with recipes for single foods.
- Added 21 new foods & recipes for spring dishes.
- Added the Weather Protector
- Added Flour & Noodles to the possible mill refinables
- Added the Cooking Breeding Contests**
- Added Male Demon, Male Cyclops, Female Dragon, and Crab to combat
- Added animated Idle for Evan, Eve, Yonten, Kreyton, Jaero, Camellia, Goldra, Brontide
- Added animated Idles for all barn monsters.
- Added weather prediction for calendar while using the .weather balloon.
Changes
- The player’s max energy is based on their stamina with a 1:4 ratio.
- Cooking now takes 4 minutes and 2 energy per ingredient.
- Starting crops fields are now fully randomized.
- Changed bread to give swiftness instead of intuition.
- Updated the in-game credits page.
- Updated Dialogue sprites for Jubelle, Kreyton & Jaero
Adjustments
- Changed the timing for the watch time display to more closely match the visuals.
- Adjusted monster & companion base stats.
Fixes
- Fixed Male Holstaur scenes being incorrectly marked for the sexually filter.
- Fixed not being able to fertilize, water, or seed the next day if you run out of energy performing those actions.
- Fixed snow/leafs rendering on the combat contest when they shouldn’t.
- Fixed harpy using some of the female cat’s combat frames.
- Fixed the cooking tip telling you how many recipes you have discovered rather than left to find.
- Fixed cooking making a basic recipe instead of a snackbar.
- Fixed interacting with giev’s door changing the music when it is locked.
- Fixed jittering of tooltip when hovering of an ability.
- Fixed training grounds not being able to remove the top monster.
- Fixed the construction UI saying things were not implemented when they were.
- Fixed a bug where randomization was inverted.
- Potentially fixed getting free stat points on loading a save. (This will only work upon starting a new save this version.)
- Potentially fixed combat lock from the Big Pirate
* Reasoning for the lack of compatible is because so much changed that it is recommended to start anew.
** The contests are only partially implemented, it is more or less RNG to win them right now.