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The MIll is a very special place for the processing of raw goods into various objects. For the moment, there is only one level to the mill, and depending on time and resources, additional levels may be added to it. The mill functions on a simple principle, you put items into the feeder bin on the right, assign monsters at the table in the middle, and then they take time and turn things placed into the feeder bin into refined items in the output bin on the left for you to take out. The higher their swiftness, the faster they'll be at processing items, just as they are for the purposes of the docks! In time, this process will be applied to other things, turning stones into bricks for example on a higher up level, or ores into bars, or raw gems into cut ones. All of it is very up in the air until we have gotten the kinks in cooking worked out though.

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Krystallize

Hey Team Nimbus, I'm just curious if you are aware that Cloud meadow is reeeaaally unstable ? It sounds stupid to ask something like that but besides lots of new artworks I don't see any reports on bugfixing. Everytime I'm waiting some months before touching it again (to finally record some footage for a preview) I basically softlock the game after 5 minutes. Either by breaking the buttons or getting stuck in the maps. It's kinda frustrating to know that there is so much top notch art hidden behind so many bugs that the actual challenge of the game becomes avoiding them =/

Conter

Yes, they are aware. Any and all bug fixing reports happen in the discord and not on patreon since they are far easier to track and gather there. I know it's been said before but they are in alpha and want to get all the necessary game mechanics into the game before they begin on hammering out the bugs at full force. If you plan to do a preview I would recommend doing one after all needed mechanics are in so there's actually an example to show of what they plan to have be in the game and what it's about and not just a small tech demo.