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To simplify our work load, enemy monsters who are not bosses will only have a limited number of animations, an attack ability animation, a non-attack ability animation, and the damaged/stunned/knocked out frames, plus walking animations. This includes monsters you could normally capture, as we have to animate them coming from the opposite direction we've animated them for the party.

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Comments

Sleepnir

Makes total sense. The attention to detail here is still great, the fluidity of her tail movements and that dramatic eye-flash in particular.

Anonymous

Love the colors used in the slice animation. Very smooth movements. 10/10

Alva

A good idea. It certainly lighten the load for your staff

Mandalore5

"My what big breasts...AH GOD I'M BLEEDING HELP!"

zosa

the far leg when she moves back to default looks super rubbery but other than that this is pretty great