Neutering insects (AKA bugfixing) (Patreon)
Content
So, another update (this should be the last one for a while):
https://mega.nz/#!lVAT2DDL!7h8Qi81-B3rnnAx_HSU0d5G4ByXlg5jpDYrz3QpQSiY
And here is the changelog:
The selected spell will appear as an icon in the top-right corner, instead
of changing the cursor (hopefully this makes it easier to aim);
Using detect magic will cancel spell selection after it runs its course (now
you also get an icon for its duration, so you know when the spell wears
off);
Lowered "detect magic" cost;
Increased inhibition loss if you get "involved" with the sailor at the inn;
New, longer scenes involving being a bit of an exhibitionist in the baths
(now walking in front the crack of the wall gets more interesting over
time);
Bugs fixed:
Spells you use during combat do not become active outside of combat after the battle;
Temple's first floor issue with spellcasting (appearing clone, moving to unwalkable spot);
Finally fixed walking off in the corridor leading to the temple (I hope);
The sailor won't throw you on the table anymore when you are hypnotized;
Fixed a bug with walkable walls in the inn;
Fixed a choice menu overlapping with the merchant's name in the outcast hideout;
I hope no serious bugs pop-up after this, it's about time I get working
on new content for next month! I'll probably do a test run for a poll on
patreon (this will involve only those who donated enough to earn a
votes in the polls, of course) this week, but I don't think that should
take a lot of time.
Anyway, let me know if I missed something, and see you next week for an update on the game's development. ^_^
P.S.
Thanks to everyone who's supporting and liking my game, I hope it's going to be up to your expectations!