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This video begins our Developer Pipeline Series of videos where we will be sharing unpublished videos of development shared between our developers. 

In this video, Hao had provided texture maps to Jao for building the master material in Unreal Engine which all dragon skins will use for our skin system. The material was created and then the video was passed to Hao for confirmation on the skin masks.

The textures used on the low-poly Acid Spitter mesh were quick and easy just for testing purposes. We will show you what it really looks like in a future video.

Files

Day of Dragons: Skin Material Test

Doing some developer testing.

Comments

Anonymous

Imagine actually having polka dots on the acid doggo! I'm so excited to see what designs our boys will get to have.

Anonymous

DS_SpeciesStatRange, hmmmmmmm