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This is potentially the new body and physics for the new upcoming Mega sizes.

I added a total of 8 extra bones per boob in order to achieve a more realistic movement,
For a grand total of 24 jigglebones for the boobs alone!
This also allows me to add collissions with the hands and parts of the arms.

The gif is to demonstrate with one of the more extreme gestures of how the collission will work.

If this is something people report looks good i will probably use this going forward for the Mega Busty Project and any mod that will be mega sized.

However i doubt i will port this to the Kilo Sizes due to the sheer workload and limited payoff on any size smaller than Mega.

Attached to this post is the Ruiner Nerg Mega size to test and give feeback on

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Reimei

If i had to say one thing after testing it out for a little bit, its that they could use a little less gravity and drag when it comes to physics. they kind of mush into the character weirdly when running. im not sure if this has much to do with the tweaks you did, but on the Collison side, its noticeably much more bearable to someone like me who usually avoids 'too big' for those reasons. i usually hang around your kilo and sometimes use overflowing sizes myself.

dytser

Thank you for the feedback! I'm personally really happy with the collision aspects. It's borderline impossible to avoid fully and due to animations not being build for it. If one tries to do it fully you end up with spastic movements instead which looks worse than colliding with the mesh. I may have made this very first test a bit too strong to each individual bone rather than letting the control bone have a bit more control. I tried using it on other armors too and they both failed miserably, so I may have to reiterate on this a bit more once I've finished making the raging brachy this weekend