Progress report + Well Endowed Peach's Fury Trailer (Patreon)
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Hey everyone!
Big update post!
Those on the discord already knows quite a lot of this, in general I am very active on the discord and updates very frequently in the chats there, its harder to do posts here as its more formal in nature.
Side Project: Well Endowed Peach
So this little side project of mine that was intended to be just a quick In and Out kind of deal
ballooned not to unfamiliar to the boobs on my mods to a larger project.
It mostly started with only doing the 3D world characters which i finished fairly quickly, then i started pushing the scope a tiny bit by challanging myself to grow with my work. So i started to see if i could manipulate the skeleton and still have it play nice and it allowed that. Then i started messing about with trying to see if i could also mess about with the animations.
So basically since my last post on the matter i have been learning the following
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Bone Importing
So starting out it was mostly bone importing, Its not exactly something outstanding or extremely impressive by any means, but my previous attempts with mario wonder failed miserably. So to see them actually work now and finding out HOW to make it work was a pretty nice step!
Animation Workflow
So as a part of the entire project. When i decided to put peach into Bowsers Fury using an already existing mod as a base i quickly learned that most of the animations wasnt working, So i set out to update those handful of animations. However after i managed to also end up getting the Bone Importing to work i then also realized i can now add breast bounce and physics to every animation in the game... Which felt like it would be easy but it ended up being a monumental task!
I have been Hand baking each animations physics using plugins in blender to create physics and translate them into bone movement that gets keyframed. Then cleaning up each one of these to be able to have them loop properly ingame.
After that i then also still made multiple unique animations that only existed for mario specifically for Bowsers Fury, All in all i have spent upwards of 100 hours just trying to get the animation stuff to work. Pulling 14 hour work days on this days in a row haha.
Needless to say the animation was the grunt of the time spent this month.
Blender Rendering
So once i had finished all of the above work, while i was hoping to hear back and get news on editing some of the final few voicelines from the game that wasnt changed by the original mod author i decided to also learn how to light renders properly in blender and get it working for exporting. Thus being able to replace mario with Peach at the opening screen when you select the bowsers fury gamemode. This has also been quite a difficult task as i never really learned the lighting setup and workflow much in blender prior to this.
What does this mean for my other projects?
Well a lot of the work i have learned for this project has opened up a lot of interesting opportunities going forward. The fact i was able to change Peach's Animations to almost entirely avoid clipping on top of all the other work i was doing does give me the ability to now also apply these things for future mods i create.
The issues we have all had with Giant breast mods have always been clipping, its the main issue we all face. Now thankfully due to spending time this month practicing NLA and non destructive animation workflows. its something ill be able to mitigate for the worst offending animations going forward in games.
What about busty Palgal?
So yea, the downside to me getting so swept up in the work of this peach mod has meant i wasnt able to do much on the Busty Palgal front during the same time.
Its not dead nor will i stop working on it. but while the update meant for last week got pushed to this week will release likely without the SFW ALT armor for metal before i am leaving for a week during the 20th.
I'm hoping to have an early alpha design done for you patrons of the Refined Metal Armor before then but i cannot promise it quite yet. I have ideas for its design but i've not had the chance to really mess about making them so far.