Shadowheart Anim~ 3$ (Patreon)
Content
Sound by Lerico
Voice by CinderDryad
So I'm learning a new Render Engine for this one. Long story short, blender has 2 engines, Cycles and Eevee.
Eevee is what I have been using for awhile now and its a real time engine allowing for fast feedback and renders. The trade off is it won't look as good as ray traced engines.
And thats what Cycles is, a ray trace engine that mimics how light acts in real life. I had to rework Materials and Shaders for this engine and relearn a whole bunch of other stuff.
Now the down side is render time. This animation in Eevee takes about 1.2 hours to render. Where as with Cycles, it takes about 9.1 hours. So yeah, a pretty hefty increase, but the fidelity might be worth it, at least in small/medium sized animations.
I also used AI to increase the FPS to 60fps. This is super experimental and not sure if i'll continue to do this.
Let me know what you think! (Sorry for the wall of text)