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So last week i was doing a Poster with Aerith, Jessie and Tifa where i noticed some glaring issues with my models (Mainly Tifa and a little bit Aerith.)

Aerith is an easy fix but my Tifa model is kind of scuffed and i been meaning to remake it for a long time. The techniques I used to make her are kind of heavy handed but back then I didn't know any better and it got the job done.

What I use to do was blender game models with a Daz model, now this works but comes with issues. Nowadays, i use a technique to convert the shapes and textures to a complete daz model. Its a bit more work but the end result is a much more functional model.

Before i continue, i have got a animation in the works, i plan to have it finished today and sent off to Lerico for sound~

So, here are some Examples of the changes

As you can see, the flow of the lines are much smoother which is critical for good rigging and posing.

A complete new hand model.

And here is the final product~

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