Stage Progress (Patreon)
Content
Hey guys! Just posting a quick update on the scene Im working on for the new boss fight animation! Since the previous environments I made arent really fitting with this new animation, I had to start on something from scratch and tailor the stage to the animation right from the beginning. The idea is that the player has only limited space to maneuver and dodge Zoes attacks, whos looming over the ledge of the cliff!
Ive already multiple outdoor environments for animations with a bit of a forest theme, which is why this is getting a bit more mountainous! Here Ive started with modelling a vast landscape that will serve as a backdrop when youre looking at Zoe. The player area is mostly surrounded by it, so should Zoe grab the player and pull them out of the main area, people will at least have something fancy to look into the distance!
For the previous animations Ive done most environment assets (safe for trees) myself. To get a bit of a productivity boost for this one Ive grabbed myself a Megascans subscription to make use of their amazing textures and photo scans. Their Mixer is an impressive tool for quickly creating custom textures in a Photoshop-esque layer workflow and helped me tremendously texturing the ground and cliff edges. If youre a 3D artist and into environment art I can highly recommend their library!
The stage should be finalized within the next days, right now Im already working on details such as grass and small pebbles populating the ground. Im still experimenting with lighting, so expect a lighting study with the finished stage soon!