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Hello. So this month i didn't increased my productivity on 4 times as i wanted :D but atleast i checked my burnout limit, it's somewhere between 12-15 works) So next month i have an idea how to increase quality of facial animations and expressions for MK11 girls and maybe for Injustice 2 girls too.

Right now faces of MK11 models such like Jade, Cassie and others animated by facial bones which i made manually and they not perfect, good but not enough to bring life feeling to their faces. But right now i have idea and possability to transfer shapekeys of original game and masks for expressions textures from game. So this is probably alot of work, because i need to redo whole model, like cut off head of the model, set up mk11 head again and combine it with model, textures, rigs again and etc. I can not apply it on my current models because there is some problems, like i cahnged Jade's face topology little bit, and other girls about eyes corners, lips, and other little changes, because calm shapes of face is little bit scuffed, because it's actual face scans, so u probably seen alot of works with Cassie where one of her eyes is always little bit cursed, that exatly because of that thing i described above, i fixed it on my model, but becasuse of that i probably can not transfer shapekeys to my model(but i will try anyway :D) and i deleted original uv maps or changed them to match my textures, So i can use MK11 uvs to mix with original textures, so this is probably will even save some memory for me(Because right now every face expression texture is 8K and there is two of them, Albedo and Normals(Original is 4K)), so it means i will be able to use more models in 1 scene, but i will not tell will it be actual memory save or not until i make it. So i will test this upgrade on Jade model, and we will see how it will goes, if it will be successful i will transfer this update to all MK11 girls and probably i will try to reoptimize Mileena and Kitana too, because Mileena is some kind of hybrid of my own topology and MK11 textures, and Kitana still has DAZ3D UV map of face to match DAZ3D face texture and it combined with MK11 Kitanas textures too, so it's fucking complicated for these two gals. Kitana's face probably needs reupgrade to MK11 setup, so it will be easier for me to transfer any future updates to her without any problems.

Can't say how much works will be in this month, because i don't know my self) we will see how much time upgrade will take)

Comments

YourMagnet_adult_version

Well, that sounds good. However, now we have a concrete understanding of your burnout limit) Feep up the good job!

shizzyzzzzzz

I wanted to do 25 works per month in August, but i reached my creativity limit on 14 render, i actually tried to make somwhere 4-5 more renders after but they all turned out not very good, like they pretty okay, but nothing special, just boring, so i accept that as Creativity Burnout, out of ideas and inspiration to do anything) But right now i already have some results with Jade reupdate and it's look damn good, can't wait to finish it and make some renders with her :D