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Cassie introduced herself to you in a friendly way, What will you do in return? :D

Anyway today was very productive day. First of all i updated Cassie, and after that i think, why not to update one more thing, in the end i lost count of hours but today i improved my skin shader somwhere like 30% + :D Skin now looks even more realistic and smooth. Actually problem with specular maps is not solved as i think it yeasterday. In general i did research today about fluids on the skin and there is two types in general.

First type, a very thin layer of fluid that displays each of your pores on the skin. I have it. Reflection nodes are located after the main shader, so the reflections shows all the bumps in the skin that are created through the Normal map and Displacement

Second type. It is the direct drop or layer of liquid that coats the skin and hides details, thus creating a smooth surface. I have it to, it's before the main shader, so it's only showing details which have Normal Map.

So in short i have both types of Speculars but it's seem to impossible for me right now to combine it together, i tried some vector math things and nothing. But probably i will try one more trick with mixing by noise texture and etc...

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Comments

xneoguy

Very nice

Arch

My gosh do I love your Skarlet and Cassie! Very cute and beautiful bum 😍

FaceMustache

Damn! The skin looks so good!!!

Ted Jones

Dat ass.