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Hey, I made a hoodie for Mileena, and at the end I had the idea to make a simulation of the fabric, so as not to make folds manually, through sculpting. And at one point, I realized that I can simply leave the base model of clothes on top of the character and give physical properties after completing the posing stage. Thus, any such hoodies, T-shirts, dresses, etc. will look unique and realistic on the model, always in different ways. Finally, in 2.93 version of the blender, physics works normally, since in previous versions of the blender it was impossible to do this, due to a number of problems, the solution of which was not available. Also, due to the fact that now it is no longer necessary to draw by hand, or bake normal maps for folds, you can make a huge number of colors and prints for a T-shirt, and I can also use any such T-shirt with other characters, since I will no longer be limited by a unique body shapes and proportions of different girls. In the near future, I will bring the parameters of the material to a good result and do some more render tests.

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MidastheStallion

I love it when you do renders like these. Hope we see more of em in the future, Big Dog!

Dra

That's really sexy, did you ever made one with mileena from mkx?

Randy Link

Stunning and brilliant work as always! Please keep making these :)

caput4ever

Sexy and cute! 😁

QuarterGamer

Ooh jeez, I wouldn't mention that version of Mileena around these parts.

Eppy-Logg

Cool read, love the work you put in the outfit; keep it up!