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Pretty much done! All camera work, compositing, and animation is complete. All I have left to do is make the credits, render everything, and add in the audio when it's ready.

For scenes like in this preview (namely this scene, the futa spider, and the futa harpy), I've rendered out two sets--one of the foreground parts (Rotty's chest for instance) and the background parts (Rotty's legs, dick, and all of Shantae). This allows me to do the lighting effect on two layers, so Rotty's boobs don't get overshadowed by components that realistically should be below them!

By comparison, here's a gif from before doing this:

You can see the lighting aorund rotty's hands and boobs isn't consistent. Now it's fixed!

Also, this gif shows off some of the bouncing. To do camera work, I have the main layer's position move freely around, and everything else moves by a portion of the main layer's motion. For bouncing scenes, I instead made two null objects: one for the main position, and one for the bounce. The main layer took its position by just adding the two together.

To write it like a simple expression, it's:

Background_layer_position = Main_layer_Position * small_factor

Main_Layer_Position = Null_Object_Position + Null_Object_Bounce

This let me add in small bouncing motions without disrupting the general camera flow. cause the timing was variable, all the bounces are manually keyframed, woops :V

..In hindsight I could've used the sin function with the frame number on the time remap value, as without time remapping the bouncing is consistent and constant, and keeps the frame numbers even after remapping, but then I'd have to make switches that alter the period at various points, but I'm just talking to myself now POINT IS expressions are cool but weird and it's all done and I had to manually keyframe the bouncing.

Also, dunno if I announced this yet, but:

There will be vocalizations!

(voice acting, just noises though. Like the Curly vid.)

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