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Hey folks!

What's this? Another Alpha update within a month of the previous one? Yep! We're speeding up development preparing for our Steam Early Access and App Lab launches.

This update features a major new feature for the VR players, a bunch of new maps that are in greyblock form, and some much-needed improvements to the tools and weapons introduced in Alpha 3.2!

Read below to see what we've got now.


Giant Teleportation

Yep, we finally have some VR locomotion in. On some maps, there are a handful of teleportation points, which look like floating green clouds. To teleport to them:

1. Point the palm of your hand towards one of the teleportation points, and then hold down the GRIP button.

You should see a glowing effect in the palm of your hand and a line linking you to the teleportation point. You'll also see a giant's head in the teleportation point showing you which direction you'll be facing.

2. Pull your hand sharply towards yourself while holding the GRIP button. You should then teleport to the new location.

Note that the teleportation points have a short cooldown so you can't go totally ham teleporting all over the place!


New Maps

We're gearing up to have a decent amount of maps in time for our Steam and App Lab early access launch. Here's a few new ones, to go alongside Kairos:

Riverguard
An old classic makes it's official entrance. Fight to the death on a cliffside castle above the clouds! There are three teleportation point for the giant on this map to take advantage of.
Chasm
A battle in a dusty chasm. This is a smaller map geared towards intense action. Watch out for falling rocks!
Plateau
Remember Proving Ground? Well, here's it's larger, more-squarey step-brother! This very large map might gives the giant lots of reason to teleport around to chase down those pesky warriors.


Revisions and Tweaks

A lot of revisions have gone into the latest features, for example:

  • The giant's laser has new effects, kickback and more feedback
  • The hammer and grappling beam have have been refined
  • Tower building has been made more easy (no more having to orient the pieces)
  • The warrior now actually holds rockets before firing them!
  • The UI has had a big overhaul, including a 3d menu and new styling!

See the changelog for all the changes!

Cheers,
- Davidevs

 

P.S: NEXT WEEK, DAVIGO WILL BE PARTICIPATING IN THE JUNE 2023 EDITION OF THE STEAM NEXTFEST.

Steam promotes indie devs to host demos over the course of the week, and it can bring in a lot of players trying out the game. DAVIGO will have a demo available during that week, and that demo will be compatible with this Alpha 3.3. Have fun!

Full Changelog (0.3.3A):
New content & features:

  • Giant teleportation added. Hold the GRIP button while holding your palm towards a teleportation point, and pull sharply towards yourself to move there.
  • New map: Riverguard
  • New map: Plateau
  • New map: Chasm

Giant's laser improvements:

  • Laser reliability should be improved
  • Laser firing now has kickback
  • New visuals for the laser, charged shield and impact explosion

Tower mode improvements:

  • Tower pieces can now be stacked at any orientation
  • Less comically magnetic
  • Various bug fixes involving holding the tower elements fixed

Hammer improvements:

  • Hammer health now shown with damage
  • Larger hit radius and shorter wind-up time
  • Added visuals and effects

Grappling Beam improvements:

  • Reticle smoothed
  • Visually connects to warrior's hand
  • Bug fixes

UI improvments:

  • Main menu aesthetic overhaul
  • 3d lobby added
  • Updated How To Play guide with some videos
  • Lobby list refresh button added
  • Rooms in progress are no longer selectable
  • Removed one of the region lists
  • Keybindings renamed

Other changes:

  • Continued balancing and tuning
  • Fixed hand-shield reflection being upside-down
  • Warrior's tools re-arranged on warrior's back
  • Fixed issue where warrior's camera would pass through water surface
  • Killzone extended, so you should no longer hit an invisible killzone
  • Warrior now holds rocket when firing (no longer fires from their chest!)

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