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Ahoy there!

We've just dropped the latest prototypes for DAVIGO, building upon the features of the new 3.2 Alpha version. Some important design changes are being explored!

Here's what's included in the new prototype update:


  • Giant teleportation! Yep, a long-awaited feature is being explored again.  Look out for small green gas clouds on certain maps, these are teleport points for the giant. To teleport, point your hand towards a teleport point, hold down the grip button and you'll see a beam connecting your hand to the selected point. Pull towards yourself sharply to teleport. Teleport points have a cooldown, so there is something preventing teleporting mania :)

    This is a big changes to the gameplay and affects map design considerably, so we would love to hear your thoughts!


  • 11 prototype maps. Try out a handful of new maps, some familiar and some brand new. Our aim is to have at least 5 maps ready for the Early Access launch of the game, providing a variety of art and gameplay.


  • Easier tower building. The tower in Tower mode now stacks more easily. There is no need to orient the individual pieces any more, they can be stacked on any side. The goal here is to make stacking easier when under a lot of pressure. In general, we find that the VR player's mechanics shouldn't be too fine and finicky, and that its better to stick with broad gestures.


  • Tweaks that really shouldn't be in the prototype build (because they aren't prototypes that will be thrown away). We've made tweaks to the grappling beam, laser mechanics and other tools based on playtests and your feedback.


As always, let us know what you think! We read all the feedback :)

- Davidevs

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