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Hello Davifans,

A bit of a whopping prototype update today for you all to play with. It's the culmination of a design prototyping process we've undertaken over the past few months. There's a bunch of changes to the standard DAVIGO gameplay here, including new mechanics for both the giant and the warrior, as well as major tuning changes in Brawl 2.0.


Experimental features:

  • Hammer Parry: The warrior has a huge hammer on his back, which is really a buffed shield. It works like the standard shield, however if you time the block correctly, anything the giant throws will be deflected back at the giant's head, dealing damage!


  • Giant shield block and laser: When the giant blocks with their hand shield, their hand becomes powered-up. They can then fire a powerful laser out of their hand. To fire the laser as the giant, keep your fist closed once you've blocked a shot, and the push the hand forward and open it.


  • Grappling Hook: The warrior can navigate the map much quicker using the grappling hook. This feature replaces the bombs. Press the standard bomb-throw button to hurl yourself into the air, or hold it to pull yourself to the location in the reticle!


Additionally, some new game mode experiments:

  • Tower: Warriors must destroy the tower in order to lower a giant's invulnerability shield. However, the giant can rebuild the tower, so the warriors must be quick to get shots in! This mode scales with the number of warriors (more warriors, more towers)
  • Hot Potato Goalie: This one's pretty rough, and intended for multiwarrior. The warriors can pass around a ball and shoot it into a net behind the giant. The more passes the warrior make without dropping the ball, the more points they get if they score. You can use the rocket-firing button in this mode to activate a vacuum to pull the ball closer to you, as well.


Let us know what you think!

-Davidevs

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