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Hey folks,

Got a fresh prototype build hot off the build machine. We've made some major backend changes to make it far easier to experiment with game rules and player tools for new game mode ideas. 

These are related to some of our current development goals, including finding a couple game-modes that add a lot of fun variety, and exploring art direction for the game.


Game Mode Prototypes

We have a few new ones this time around, alongside Brawl (the regular DAVIGO battle mode) and Capture the Nuke (already included in the prototypes).

Giant Goalie: The Giant must defend the goal behind them as Warriors try to collect and launch balls into the goal! Primary button to throw. A timer counts down in the background.

Laser Blast: Armed around the map are heavy laser rifles holding 3 shots each which the Warrior must use to take out the giant.

Free for All (One Life): A last Warrior/Giant standing all out battle!

Free for All (Points): An all out battle as everyone races to be the first to get 5 kills!

MIW (Most Important Warrior): A randomly selected Warrior must collect and deliver 5 packages around the map as the others try to take them out! The catch? The Giant is also defending them! (3+ Warriors Recommended)

Warrior Waves: Warriors take a single hit to die but have unlimited lives, however every time one dies, the respawn time increases! The Giants goal is too have them all dead simultaneously. (3+ Warriors Recommended)


Art Exploration

The Art Gym has been updated with new experiments, include textures, grasses and design concepts for the giant's head.


Until next time!

-Davidevs


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