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Hey folks! 

Just in time for your holidays, we've updated the Alpha. 

This update focuses on some quality of life (QoL) features and UX improvements, and also includes a new work-in-progress map! It brings us another step closer to our Steam Early Access release.

Here's what's included:


New level: Summit

This level is an experiment to make a close-quarters map.

Start match flow

When you start a new match, the VR player will be prompted to "get ready". They will start the match when they move their hands to a specific position, represented by two orbs in front of them. Once their, a countdown timer will run to start the match. The point here is to ensure the VR player doesn't "cheat" when the match starts by getting an advantageous position, and to make the start of the match more fair.

Custom maps UI/UX overhaul

Custom maps can now be browsed and downloaded without leaving the lobby. All maps are shown in a tab in the Map Select screen, along with descriptions and images. 
When a map is selected by the host that the clients do not have downloaded, we've added a button prompt for clients to press to download the map. We hope this makes it easier to explore and play our awesome and very creative community-made maps (check out Onslaught!).


What else?

  • Added mouse and thumbstick sensitivity adjustment slider in Settings menu
  • Added 3 regions to lobby menu (South America, Japan, South Korea)
  • Fixed bug where online lobby would show the room-code ABCDEFG and not allow users to join
  • We've made some improvements to our backend to make it easier for us to adjust level geometry and art on maps and to create prototype game modes. 
  • We now have a cloud build machine which automates build creation and uploading, saving us a lot of time. 


The alpha updates is live now and available to everyone who has alpha access! Please update via the launcher and/or SideQuest.

Happy holidays!
-Davidevs

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