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Hello! It's been a while, and we're gearing up our new development process, which will include way more regular updates here on the Patreon. 

Over the last few weeks, we've been experimenting with additional gameplay ideas and the prototypes are available to play now :)


Game Mode: Capture the Nuke

An experimental game mode with a number of features that differentiate it from standard DAVIGO.

  • Warriors must grab nukes and deliver them to the launchpad to fire them at the giant. The giant is defeated once all 3 nukes on the map are fired successfully. The giant must destroy the warrior the standard way.
  • The warrior has a new ability, the grappling hook, which is used for navigation and recovery. Tap to "hook jump", launching yourself towards the target point (to go farther and faster). Hold to "hook pull", pulling yourself towards the target point (to go to a specific spot).
  • The warrior also has sticky proximity bombs can be manually detonated, automatically detonate when in range of the giant, and stick to objects. The giant enters a "stunned" state when hit by a bomb, drops held objects and can't grab for a short duration
  • The warrior's shield defends against fissures and shockwaves, and the warrior does NOT have rockets in this mode.


Game Mode: Target Smash

The warrior and giant race to break moving targets scattered around the map. The player who destroys their set of targets firsts wins. The giant must destroy all the orange targets, the warrior must destroy all the pink targets.


Level: Battleground

A minimal map for intense, close-quarters combat. Built off of Proving Ground using the "Diamond Guide" standards for DAVIGO map design.


Prototypes are available on Quest and on PC for Earthbreakers and up. Check the launcher on PC and go to this link to get a Quest Prototype build key

NOTE: The alpha and prototype builds are not cross-compatible. Players need to be on the prototype build to play against each other.

Cheers!
-Davidevs

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