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Hey folks. 

Here's the latest prototype update. Check the changelog for full details!

-Davidevs

Full Changelog [0.2.18P]

Online Multiplayer

  • New Feature: Custom maps now available to download in-game! Check out Main Menu > More > Downloadable Custom Maps. Currently, maps are uploaded manually by the Discord mods.
  • Hold to recenter VR player added
  • Observer camera is now smoother when in warrior and battle camera modes
  • Players in the lobby can now select between being a warrior and being an observer
  • Giant can now pick up misfired rockets

Govigedit (Custom Maps)

  • Govigedit updated to version 5. Please download it from the Discord server and update your maps accordingly.
  • Updated Unity to 2020.3.34f1. This means Govigedit users will also need to update their Unity version. More details in the documentation. Make sure to install Android Build Support!
  • Switched triplanar shader to a standard shader for Quest performance. The editor will use the triplanar shader in-editor, then when exporting the map, will duplicate the material, switch it to a more performant top/side shader, and bake the UVs to create the same effect as the triplanar. Due to technical limitations, this will require you to re-assign materials on your existing maps, so make sure to note them down before updating.
  • Added template rigidbody prefab to hopefully make custom rigidbody creation easier. Located at Assets/Govidad/Govigedit/Package/Prefabs/RigidbodyTemplate.prefab. 
  • Updated Lighting Defaults prompt to use the Kairos lighting settings.
  • Updated probuilder to the latest (5.0.4). Details here: https://docs.unity3d.com/Packages/com.unity.probuilder@5.0/manual/whats-new.html


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