Home Artists Posts Import Register

Content

Acrid Sting

Weapon (any crossbow), rare (requires attunement)

Component: Monstrosity (kongo-kabuto) acid gland

To safely contain acid potent enough to eat through the flesh of kaiju is a feat that few crossbow-makers are willing to even attempt. A trip to the corroded remains of the village where the first prototype of this crossbow was devised—and horribly misfired—is generally enough to dissuade the rest.

This weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Bursting Bolt. When you make an attack using this crossbow, you can expend 1 charge to load the bolt with volatile acid. The attack deals an extra 1d4 acid damage on a hit, and the bolt is lodged in the target. The next time the target takes damage while the bolt is lodged in it, the acid in the bolt explodes; the target and each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 3d6 acid damage on a failed save, or half as much damage on a successful one. The creature with a bolt lodged in it, or a different creature within reach of it, can use an action to attempt to remove the bolt with a DC 15 Wisdom (Medicine) or Dexterity (Sleight of Hand) check. On a successful check, the bolt is dislodged. On a failed check, the bolt explodes as above.

---------------------------------------

Uncommon variant: Reduce the charges to 4, the recharge to 1d4, the DCs to 13, and the damage when the bolt explodes to 2d6.

Very rare variant: Increase the DCs to 16. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Legendary variant: Increase the DCs to 17 and the damage when the bolt explodes to 4d6. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

---------------------------------------

GET ALL OF YOUR RISE OF THE KAIJU ITEMS HERE!

Files

Comments

No comments found for this post.