Home Artists Posts Import Register

Content

Light of Magatsuchi

Weapon (flail), rare (requires attunement)

Component: Celestial (yashiro-gani) soul

According to legend, magical lanterns of radiant light were created by shrine tenders to help them guide lost souls on their path to the afterlife. As for the persistent spirits intent on remaining on the Material Plane and causing havoc, well… There's a reason such lanterns were later fashioned into flails.

This weapon can hold up to 4 charges and loses all charges daily at dawn. While the weapon has at least 1 charge, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Light the Fire. Whenever a Small or larger creature is killed within 30 feet of you while you are holding this weapon, you can use your reaction to capture a portion of its spirit or animating energy, which fuels the light in the lantern as well as your resolve. The weapon gains 1 charge, and you gain 2d6 temporary hit points that last for 1 minute. If the weapon can’t gain more charges, you can’t use this reaction.

Banish the Wicked. While holding this weapon, you can expend 4 charges to cast the banishment spell (save DC 15). Once this property of the weapon has been used, it can’t be used again until the next dawn.

---------------------------------------

Very rare variant: Increase the DC to 16. While the weapon has at least 1 charge, it deals an extra 1d6 radiant damage to the first target it hits on each of your turns.

Legendary variant: Increase the temporary hit points to 3d6 and the DC to 17. While the weapon has at least 1 charge, it deals an extra 1d6 radiant damage on a hit. While holding the weapon, you can cast the dancing lights cantrip.

---------------------------------------

GET ALL OF YOUR RISE OF THE KAIJU ITEMS HERE!

Files

Comments

No comments found for this post.