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Magebind Shackles

Wondrous item, rare

Component: cold iron

Cold iron is poison to magic, and those with arcane power in their blood abhor its stinging kiss. The pain inflicted by these shackles has been described by its victims as akin to pure magma boiling within their veins, as the magic they hold dominion over revolts against the metal, tearing their bodies apart from within in an attempt to escape.

Cold Clasp. As an action while holding these shackles, you can speak their command word to attempt to teleport them directly onto a fey or spellcaster you can see within 10 feet of you. The target creature must succeed on a DC 15 Charisma saving throw or be suddenly restrained by the shackles. The shackles typically fasten themselves around a creature’s wrists and neck, but can change their form to accommodate different sizes and anatomies.

These shackles function similarly to a mundane pair of manacles, but have 50 hit points instead of 15 and move with the restrained creature if it teleports. The restrained creature can also attempt a DC 15 Charisma check to escape them, teleporting them back to the original wielder on a success. Breaking out of the shackles with a successful Strength check only forces them open and doesn’t destroy them. In addition, every time the restrained creature takes an action, bonus action, or reaction, the shackles deal 1d4 force damage to it. If any of those are taken to cast a spell, the shackles deal 2d4 damage instead.

This property of the shackles can be used twice, regaining all expended uses daily at dawn.

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Very rare variant: Increase the DCs to 16 and the damage to 1d10, or 2d10 if the restrained creature casts a spell.

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