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Rod, staff, or wand, rare (requires attunement by a spellcaster)

This gold and onyx length of wood is ornately carved with the likeness of black dragon, and houses four large gemstones: a ruby, emerald, sapphire, and diamond. Each gem flickers with an inner light, a core of elemental magic. Blending evocation and transmutation magic, this device allows the destructive forces of the elements to be shaped to the whim of its wielder.

This item has 4 charges and regains 1d3 + 1 expended charges daily at dawn.

Spellcrafter. As an action while holding this item, you can expend 1 charge and activate one of the gems to create an elemental blast, choosing either a damage type or the type of area the effect occupies from the table below. Roll a d4 to randomly determine the parameter you didn’t choose; for example, if you choose a 40-foot cone, randomly determine the damage type. Each creature in the area must succeed on a DC 15 Dexterity saving throw, taking 6d6 damage of the respective type on a success, or half as much damage on a failure.

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Uncommon variant: Reduce the save DC to 13, the damage to 5d6, the charges to 3, and the recharge to 1d3.

Very rare variant: Increase the save DC to 16 and the damage to 8d6. When you expend a charge to activate a gem, you can choose to deal 8d6 damage of a single type, or 4d6 damage of each of two types.

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Comments

Dan Gragert

Oh i'm so using this art for ahghairon's dragonstaff for the ass-end of waterdeep soon! I love the mechanics of the item too, but that art is next-level epic!