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When Dr. Stein heard the tales of ‘Driderman, Vigilante of The Low’, a humanoid who gained spider-like powers after being bitten by an enchanted drider, he vowed to fabricate items able to recreate Driderman’s acrobatic feats. Picosilk, from the miniscule picorachnid spiders, is woven into the world’s thinnest, strongest, and most tactile cloth. These lightweight picosilk gloves, worth more than their weight in platinum, are enchanted to fire spiders’ silk in a variety of formats; as lines, bolts, and whips.

These gloves have 20 charges, and regain 1d10 + 10 charges daily at dawn. You can expend charges in the following ways.

Spiderclimb. As an action you can expend a charge to cast the spell spiderclimb on yourself with a duration of 1 minute (no concentration required).

Spiderline.  As a reaction when you fall, or as an action, you can expend one charge to produce a 50-foot line of picosilk that can stick to any surface and lasts for 10 minutes, after which it crumbles into dust. It can be used to arrest a fall, climb a wall without a check, or grab an object. Space permitting, if you use this while falling, you can make a DC 15 Dexterity (Acrobatics) check to swing back up. On a successful check you return to the same height from which you fell (or 50 feet, whichever is less). On a failure, you merely stop your fall.

Web Bolt. As an attack when you take the Attack or Ready action, you can expend a charge to make a ranged weapon attack (range 30/120 ft.) against a target. On a hit, the target must succeed on a DC 15 Strength saving throw, becoming restrained on a failure, or having its speed halved until the end of its next turn on a success. As an action, a creature can make a DC 15 Strength check, freeing a creature restrained in this way on a success.

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