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Dark candle

Wondrous item, uncommon

In shadowy meeting rooms beneath respectable establishments, in crypts and catacombs around the tombs of the dead, and lining hallways filled with the bodies of adventurers, these tentacle-like purple-black candles burn with a dim malice.

When found, this candle has enough wax to burn for 1d8 hours. As an action, you can light this candle, causing it to emit dim light for 15 feet. Whenever a creature except the lighter of the candle enters a space within 15 feet of the candle for the first time on a turn or starts its turn there, the creature must make a DC 13 Dexterity saving throw. On a failure, the creature takes 3d6 necrotic damage as shadowy tentacles lash out at it. A creature that fails the saving throw by 5 or (DC 8) is incapacitated until the start of its next turn. On a success, a creature takes half as much damage.

No amount of wind can extinguish the candle. The candle can be extinguished by the direct touch of a creature (i.e. using their hand), or by the use of a dispel magic spell or similar magic. Each time the candle is lit and extinguished, a minimum of one hour’s worth of wax is consumed.

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