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Heaven's Needle 

Weapon (rapier), rare (requires attunement)

Component: Celestial (solar) hair

"And so the archangel offered a parting gift: a lock of her golden hair, and a needle to sew with, so we may weave tapestries and vestments. The paladins of our order, however, had a different idea…" 

- Gospel of the High Sun

The angelic hair entwined around this blade sheds dim light in a 5-foot radius. 

Hellsbane. When you hit a Fiend or an Undead with this weapon, that creature takes an extra 2d6 radiant damage. 

Angel's Interrogation. When you hit a creature with this weapon, you can  attempt to wrap it in the angel’s braid. The target must succeed on a DC 15 Strength saving throw or be restrained for 1 minute. While restrained, the target takes 2d6 radiant damage at the start of each of its turns, and 1d6 radiant damage whenever it speaks a lie. You can choose to make this damage non-lethal. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once this property of the weapon has been used, it can’t be used again until the next dawn.

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Uncommon variant: Reduce the DC to 13 and the damage of the Hellsbane property to 1d6

Very rare variant: Increase the DC to 16 and the damage that a creature takes from the Angel’s Interrogation property at the start of each of its turns to 3d6. When you use the Angel’s Interrogation property, you can target up to two additional creatures within 15 feet of the original target.

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