[New Game Plus] Lance of the Greatwyrm (Patreon)
Content
Lance of the Greatwyrm
Weapon (lance), legendary (requires attunement)
Component: Dragon (blue or bronze) horn
“Wielded by the ancient leader of the draconic army during the battle against the humans in the kingdom’s capital, this lance is especially adept at piercing the flesh of… dragons? Wait, no, this doesn’t make any sense, hold on…”
-Lusata Zur, Confused Historian
You gain a +3 bonus to attack and damage rolls made with this magic weapon, which has the Finesse property. When you hit a Dragon with an attack roll using this lance, it deals an extra 1d12 lightning damage.
Redbolt. When you take the Attack action on your turn, you can replace one of your attacks with a special attack using this lance. The lance transforms into a large bolt of vivid, red lightning, which you launch at a target within 30 feet of you. Make a ranged weapon attack using the lance, which deals lightning damage instead of piercing damage, and deals an extra 1d12 lightning damage on a hit. Hit or miss, the lance then reappears in your hand. A creature hit by this attack takes an extra 2d12 lightning damage at the start of its next turn, as red lightning descends from the sky to strike it. Once this property of the lance is used, roll a d12. On a 5 or lower, it can’t be used again until the next dawn.
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Rare variant: Reduce the attack and damage bonus to +1 and the damage a creature takes at the start of its turn from the Redbolt property to 1d12. The Redbolt property can’t be used again until the next dawn if you roll a 7 or lower on the d12.
Very rare variant: Reduce the attack and damage bonus to +2 and the damage a creature takes at the start of its turn from the Redbolt property to 1d12.
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