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Stormdancer’s Head

Wondrous item, uncommon (requires attunement)

Component: Celestial horn

Fashioned in the likeness of a divine lion known for dancing across stormy skies, this helmet crackles with tempestuous power. Beware—its breath is worse than its bite.

This item has 3 charges and regains 1d3 expended charges daily at dawn. While wearing it, you have advantage on Performance checks.

Storm Breath. Each time you don this helmet, choose to imbue it with one of the following aspects of the storm: strong gales, numbing frost, or crackling lightning. While wearing the helmet, you can use an action to change the aspect with which the helmet is imbued. As an action while wearing the helmet, you can expend 1 charge to release a tempestuous breath in a 15-foot cone, whose effects depend on the chosen aspect.

  • Strong Gales. Each creature in the area must make a DC 13 Strength saving throw. On a failed save, a creature takes 3d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.

  • Numbing Frost. Each creature in the area must make a DC 13 Constitution saving throw. On a failed save, a creature takes 3d6 cold damage and its speed is halved until the start of your next turn. On a successful save, a creature takes half as much damage and its speed isn’t reduced.

  • Crackling Lightning. Each creature in the area must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 3d6 lightning damage and can’t take reactions until the start of your next turn. On a successful save, a creature takes half as much damage and can take reactions as normal.

After you release a storm breath, the helmet immediately becomes imbued with a different aspect of the storm chosen randomly.

Curse. This item is cursed, and wearing it extends the curse to you until you’re targeted by a remove curse spell or similar magic. While cursed, you can’t remove the helm, and each time you regain hit points by magical means, roll a d6 and subtract the result from the number of hit points regained (minimum 0).

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Rare variant: Increase the charges to 4, the recharge to 1d4, the DCs to 15, and the damage of each aspect of the storm to 5d6. While wearing the helmet, you have advantage on Intimidation checks.
Very rare variant: Increase the charges to 4, the recharge to 1d4, the DCs to 16, the area of Storm Breath to a 30-foot cone, and the damage of each aspect of the storm to 6d6. While wearing the helmet, you gain a +1 bonus to AC and have advantage on Intimidation checks.

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Comments

SpeedyRogue0403

Bro...you are an absolute Saint! I'm about to run a Japanese style ball n wanted to add the Divine Beast Lion as both entertainment and an boss fight n with this coming out today, feels like Christmas in July.

Demari

YES THIS IS THE ONE WANTED THE MOST! Shout out to the artist this is fire!