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Twin Moon Blades

Weapon (longsword), rare (requires attunement)

Component: Celestial soul

The first pair of twin moon blades was crafted in honour of two sisters of legend: one, a steadfast sorceress-queen of great renown; the other, an exiled warrior corrupted by a dark influence. Although their lives led them down diverging paths, these blades remain a symbol of their entwined destinies.

These two longswords each have the Light property and count as a single magic item with regard to the number of magic items to which you can attune. They have 3 charges and regain all expended charges daily at dawn.

Moonfire Stance. At the start of each of your turns while wielding both of these swords, you can expend 1 charge to assume a moonfire stance until the end of your turn or until you are no longer holding them. While in this stance, both swords are suffused with magical energy: one shines with moonlight and deals an extra 1d6 force damage on a hit, while the other is set ablaze and deals an extra 1d6 fire damage on a hit. When you engage in two-weapon fighting while in your moonfire stance, you can replace the attack made as a bonus action with one of the following options:

  • Crescent Slashes. If you used your Attack action to attack with the blazing sword, you can use the moonlit sword to make two ranged spell attacks (+7 to hit), each sending a crescent-shaped blade of energy at a creature within 30 feet of you. Each attack deals 2d6 force damage on a hit.

  • Flaming Whirlwind. If you used your Attack action to attack with the moonlit sword, you can make a wide sweep with the blazing sword, creating a whirlwind of fire. Each creature within 10 feet of you must succeed on a DC 15 Dexterity saving throw or take 2d6 fire damage.

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Uncommon variant: Reduce the to hit bonus to +5 and the DC to 13. Remove all charges. The Moonfire Stance property doesn’t require you to expend charges to use it, but once it’s used, it can’t be used again until the next dawn.

Very rare variant: Increase the charges to 4, the to hit bonus to +8, and the DC to 16. You gain a +1 bonus to attack and damage rolls made with these magic weapons.

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Comments

Yoda Wolfe

I feel the moonlight should deal radiant but I suppose force is good cause almost nothing is resistant to it

LootTavern

radiant could make sense! Went with force instead to try and emulate "magic" damage from the game :D