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Garb of the Primordial Sage

Wondrous item, very rare (enhanced attunement by a wizard)

Component: Aberration main eye

“Most who peer into the primordial current and attempt to unravel its mysteries go mad from the strain. I, of course, am cut from a different cloth. The eye and ear haemorrhaging? It’s recent, yes. Why do you ask?”

-Lusata Zur, mildly insane.

While wearing these robes, you have resistance to force damage.

Glimpse the Current. While wearing these robes, you can cast the contact other plane spell. When you cast it in this way, you peer into the primordial current of energy that suffuses the multiverse and extract your answers from it instead of contacting an extraplanar entity. Once this property of the robes has been used, it can’t be used again until the next dawn.

Enhanced Attunement. If you are a wizard, you can spend 8 hours entwining your magic with that of the robes to enhance your attunement, causing the robes to gain the Arcane Amplification property. If you do so, you can’t willingly remove the robes or end your attunement to them until you’re targeted by the remove curse spell or similar magic.

EA: Arcane Amplification. When you cast the azure comet* or starfall* spells while wearing these robes, you can choose to do so as if you cast it with a 7th-level spell slot, without using any additional resources. Once this property of the robes has been used to empower a spell, it can’t be used to empower that spell again until the next dawn.

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Legendary variant: You gain a +1 bonus to AC while wearing these robes. When you use the Arcane Amplification property, you can choose to cast the spell as if you cast it with a 9th-level spell slot, instead of 7th. If you do, the property can’t be used again until the next dawn.

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Azure Comet

5th-level evocation

Casting Time: 1 action

Range: Self (10-foot-wide, 30-foot-long line)

Components: V, S, M (a shard of lapis lazuli)

Duration: Concentration, up to 1 minute

Class: Sorcerer, Warlock, Wizard

You channel a beam of azure energy that erupts from you in a 10-foot-wide, 30-foot-long line until the spell ends. A creature that starts its turn in the beam or enters it for the first time on a turn must make a Strength saving throw, taking 5d12 force damage on a failed save, or half as much damage on a successful one. 

The force of the beam is such that your speed is reduced to 0 feet for the duration. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. As an action on each of your turns until the spell ends, you can change the direction in which the line erupts from you.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d12 for each slot level above 5th.

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Starfall

5th-level conjuration

Casting Time: 1 action

Range: 30 feet (30-foot-radius, 10-foot-tall cylinder)

Components: V, S, M (a shard of emerald)

Duration: Concentration, up to 1 minute

Class: Druid, Sorcerer, Warlock, Wizard

A starry cloud fills a cylinder that is 10 feet tall with a 30-foot radius, centred 100 feet directly above a point you can see within range. The spell fails if you can't see a point in the air where the cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, and as an action on each of your turns until the spell ends, you can cause three clusters of stars to rain down upon creatures directly underneath the cloud. You can direct the clusters at one target or several. Make a ranged spell attack for each cluster. On a hit, the target takes 3d8 force damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can produce one additional cluster of stars for every two slot levels above 5th.

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Check out the rest of the items from this set here!

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