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Frostmoon Greatsword

Weapon (greatsword), rare (optional attunement)

Component: Monstrosity (winter wolf) heart

“I have studied the planes, gazed beyond the stars, and surveyed countless worlds. In each reality, without fail, there is at least one of these. There is significance to this common thread… I just don’t know what it is.”

-Lusata Zur, planar scholar, on the frostmoon greatsword.

You can use your Intelligence modifier instead of your Strength modifier for attack and damage rolls made with this sword.

Frostbite. When you roll a 20 on your attack roll with this weapon, the target takes an extra 7 cold damage and, if it’s a creature, it must make a DC 15 Constitution saving throw. On a failed save, the creature’s speed is halved until the end of its next turn. In addition, if the creature is able to make multiple attacks using a Multiattack action or Extra Attack feature, it makes one fewer attack while its speed is reduced in this way.

Optional Attunement. If you have an Intelligence score of 16 or higher, you can choose to attune to this item, and can use the Lunar Blessing property while you remain attuned to it.

OA: Lunar Blessing. This weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. As a bonus action while holding this sword, you can expend 1 charge to imbue it with moonlight. Until the end of your turn, melee attacks made with the sword deal an extra 2d6 cold damage on a hit, and you can use the sword to make ranged weapon attacks by shooting crescent-shaped blades of frost when you swing it. These attacks have a normal range of 20 feet and a long range of 60 feet, and they deal cold damage instead of slashing damage.

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Uncommon variant: Reduce the DC to 13, the charges to 4, the recharge to 1d4, and the extra cold damage of the Lunar Blessing property to 1d6. A creature doesn’t take extra damage from the Frostbite property.

Very rare variant: Increase the DC to 16, the charges to 6, and the recharge to 1d4 + 2. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Legendary variant: Increase the DC to 17, the charges to 6, the recharge to 1d4 + 2, and the damage of the Lunar Blessing property to 2d8. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

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