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Glacial Gunlance

Weapon (gunlance), rare (requires attunement)

Component: Beast (glaciershark) horn

First, they look down the barrel of this weapon and flinch, anticipating a flash of light and the impact of a bullet. Then, they sigh in relief when they realise it’s just water. Finally, they shiver as the ice solidifies around their immobilised bodies, and wish that it had been a bullet instead.

This item has 7 charges and regains 1d4 + 3 expended charges daily at dawn. This gunlance sprays gouts of hot steam, causing its Special: Point Blank property to deal fire damage instead of thunder damage.

Cold Shower. As a bonus action while wielding this weapon, you can expend 1 charge to spray water from its barrel in a 15-foot cone. Each creature in the area must succeed on a DC 15 Dexterity saving throw or become wet until the end of its next turn.

Quick-Freeze. When you hit a creature with an attack using this weapon, you can expend 1 charge to chill the blade (no action required), causing the attack to deal an extra 1d6 cold damage. If the creature is wet, it must succeed on a DC 15 Strength saving throw or be restrained by ice that forms around it until the end of its next turn.

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Uncommon variant: Reduce the charges to 4 and the DCs to 13.

Very rare variant: You gain a +1 bonus to attack and damage rolls made with this magic weapon. Increase the DCs to 16 and the cold damage to 2d6.

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New Weapon Type: Gunlance

Gunlances are martial melee weapons, taking the form of one-handed polearms with built-in short-range firearms. They have the Heavy, Reach, Unwieldy, and Versatile (1d10) properties, and deal 1d8 piercing damage on a hit. They also have the Special: Point Blank property.

Unwieldy. This weapon is large and difficult to wield. Drawing or stowing the weapon requires a bonus action, and your speed is reduced by 10 feet while you wield it.

Special: Point Blank. As a bonus action while wielding this weapon, you can prime it for shooting. The next time you hit with a melee attack using this weapon before the end of your turn, the attack deals an extra 1d4 thunder damage.

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