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Sun Sliver Scarab

Weapon (any axe), rare  

Component: Celestial soul

The legendary scarab god depicted on this axe rolls the sun across the sky. Some desert scarabs roll dung across the barren earth. This scarab axe, on the other hand, makes heads roll.

Dying Light. Whenever you kill a Small or larger creature using this axe, the sun gem in its head begins to glow with solar energy. Whenever you deal damage to a creature using this weapon while the gem is glowing, you can expend the energy to deal an additional 2d6 radiant damage. Alternatively, while the gem is glowing, you can use a bonus action to expend the energy and regain 1d10 hit points.

New Dawn. If you would be reduced to 0 hit points while holding this axe, you are reduced to 1 hit point instead. When this happens, the gem on the axe begins to glow if it wasn’t glowing already. Once this property has been used, it cannot be used again until the next dawn.

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Uncommon variant: Remove the New Dawn property.

Very rare variant: You gain a +1 bonus to attack and damage rolls made with this magic weapon. 

Legendary variant: You gain a +2 bonus to attack and damage rolls made with this magic weapon. Additionally, when you kill a creature of CR 15 or higher using this weapon, you can choose for the sun gem not to start glowing and instead reduce your age by 1 year. Once you have reduced your age in this way, you can’t do so again until the next dawn.

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