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Sand Sovereign’s War Plate

Armour (any heavy), rare (requires attunement) 

Component: Celestial heart

The commanding presence boasted by the armour of the ancient desert kings could bring even the proudest man to his knees, but its imposing style came at a steep price. With all those nooks and crannies in the design, it was too easy for the coarse, rough, and irritating sand to get everywhere.

Royal Presence. While wearing this armour, you can cast the command spell (save DC 15). A creature that succeeds on the saving throw is immune to the effects of this property until the next dawn.

Gilded Divinity. As an action while wearing this armour, you can momentarily assume a deific state for 1 minute. When you enter this state, each creature of your choice within 30 feet of you that can see you must succeed on a DC 15 Charisma saving throw or become frightened of you for the duration. A creature frightened in this way takes a 1d4 penalty to its saving throws against the Royal Presence property. Once this property of the armour has been used, it can’t be used again until the next dawn.

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Uncommon variant: Reduce the DC to 13 and remove the Gilded Divinity property.

Very rare variant: Increase the DCs to 16. You gain a +1 bonus to AC while wearing this armour.

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Comments

Christopher Marino

Is the command spell always available? Unlimited use?

LootTavern

always available, but if the enemy succeeds on the save (which is fixed and can't be increased) it becomes immune to it