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First off, the WIP. Right click and open the images in a new tab or window to see them in better detail; Patreon doesn't automatically zoom in on inserted photos.

Working on another Wanksy project. It took some work and time to get it up and running, but it's looking very promising!

I've always loved anything tongue related, and was pretty happy when Blueberg told me he could give Venom and Samus a shot. A bounty hunter tangling with Venom? Sure.

KisX recently uploaded all of their SFM sessions to MEGA on their Patreon, and I was more than glad to grab ahold of them and get to work. We'll have plenty more of their work from here on out. Keep in mind, all of their sessions are uploaded without models and materials, so it's a lot of effort on my part to get them running. Their work also isn't POV, so I end up with a lot of new lighting that I have to set up, as well as extending their animations to be more than simple loops. But hey, it looks great and I'm getting faster and faster.

Not sure if I showed this one off last time, but a little bit of Force trickery is "at hand".

I recently spoke with The New Vice about working on collaborations, and this came about. It was also a great chance for me to try out my new upscaling technique, which I'll cover more later. They tend to stick with mostly monster animations, but I love monster animations.

This one is a beast. It comes in at around a minute, and is going to require a lot of post work to get the sky and spa pool just right. Flapjack doing what they do best, though, and that's bringing you curvaceous good times.

Last but not least, we have an animation that I through together at Karissa's request. The VR is from her point of view, but the 3D will be multi angle. Here's a teaser of the final product...

I'm pretty happy with how that turned out. Leading off from that, the Marauder/Karissa animation gave me a good chance to play with phonemes while lip syncing. It was a rough day, but I think I have the general idea down now, and should be able to get the annunciation off pretty well. I'll most likely follow up with the Marauder's point of view from a different position, since this one is pretty much her just grabbing his cock and grinding against it. She can't be in control forever.

I finally have my drawing tablet, and so far it's going well. I am still a little rusty after not using Photoshop on a daily basis for years, but it's coming back to me. I've already started fixing up a model, one of my favorite monster girls, Deborah Harper. ScoutSFM and I talked it over agreed to work on the new version of the model together. I have the mostly finished model, and I am currently working on upscaling and updating the textures to be more modern and up to date. This is still very much a work in progress, but here's a side by side example of what I have done so far:

As you can see, the textures are scaled and cleaned up, and I've added nipples to the model. I didn't originally plan on doing this, but Scouts said they wanted to give it a try, and here we are. I'm very happy with this so far! I'm working on fixing the seams next to get it where it needs to be before adding new textures and touching up the old ones.

Beyond that, I am still focusing on extending the length of each animation to a standard of 30 seconds. This has been exhausting over the past couple of weeks, but I have progressed substantially in my efficiency of use of the motion editor and keyframing. Lighting will always be a primary focus of mine, as getting my SFM renders up to Blender quality means it has to be since that is one of SFM's weak points. I think my most recent videos will speak for themselves along the lines of improvement. Let me tell you, if you aren't using radius in your lights, start now. It makes a world of difference.

I've also been focusing on another weakpoint of SFM's, and that is textures. As a former texture artist, I understand the importance of every perfectly placed pixel. So, I decided to invest in a couple programs to help with this. For instance, the bookshelf in the Miranda animation was very, very pixelated and just didn't have good color depth. I decided to take a crack at fixing it, as the best vr videos are ones where you're immersed. You don't want to details pulling you out of the experience.

Before:

And after:

It's the little things.

A reminder! Check out the polls for the latest Studio Exclusive models and positions. Get your votes in!

Polls for Models, Second Vote for Models, and Positions

A new form up rewarding is taking shape soon. I'll be updating the tiers to reflect early access for the comatose tier. This change will take effect at the beginning of next month. Comatose will have access to animations about 2 weeks early.

I think that's about it. I'm sure I'll think of something I missed at 3 AM, but what can you do? Back to work I go. Thank you all for your continued support, and enjoy the content!

-Dark Zalivstok

Comments

John Joseph

Holy shit! That's a LOT of updates, color me impressed. I'm excited for ALL of that. Thanks for keeping up all the production.

DarkDreamsVR

Glad to hear it. I am trying to be better about keeping everyone updated on what we are doing and what's coming up.