Tickle Prison Laboratory v0.18 (Patreon)
Content
Thank you for the support! This update has 2 devices and some other stuff.
I will continue working on tool / device / clothing / hair stuff for next updates and hoping to get face customization done.
Features
-VR version can access the character creator now, can also use primary buttons for UI (A, X for Oculus)
-Can use tools also on free camera accessed with Q, changed so it moves when holding right click or shift, up/down movement with space/ctrl
Device
-Added device Weird Pose (a pose reusing TableMachine, yes I'm bad at naming stuff).
-Added device that is a "stuck in a wall" pose using the WallMachine and it’s called: WallMachine_1!
There are still many different "stuck in a wall" poses I will add in the future.
-Tried improving how the arm restraint works, I think it’s better
Clothing
-Added blindfold eye mask, accessible in character menu
Hair
-Added 2 front hair parts
Other
-Added more idle poses, there is a dropdown selection for these on the device menu
-Tools: Tried making bug tool but failed because small things squirming around the body with not so accurate colliders was hard. Maybe I’ll get it working at some point or maybe I will give up.
Mega link for files:
If the mega folder shows empty make sure you are in List View from top-right.
Refresh this page if the link doesn't work (the link may change)
_B version is for those who experience crashing with the game.
Features/Stuff I will work on at some point:
-Tickling multiple characters at the same time (when I eventually add this feature I will look into characters tickling each other)
-Custom audio loading for other sounds
-Adjust specific body parts sensitivity
There is a help menu in the settings top right that shows controls and other stuff.
Save files:
The game creates a "Save" folder in "Tickle Prison Laboratory_Data".
There you can find SaveData file which has the settings saved. Saved characters will appear there as separate files.
You can copy/overwrite the save folder across vr and non-vr versions.
You can for example create characters in non-vr version and copy the save files to the vr version.