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Welcome to one of the last dev update posts of the year,

UE5 (Important): The move is making progress but some of the “little issues” we mentioned last week turned out to be not so little. Our main concerns currently are: lighting, physics and performance. It all generally works and looks quite good, but these aspects still require more time. The performance currently is down overall until we perform an in-depth profiling. Physics behavior changed completely and we had to revisit all physics settings. We are still experiencing some issues with jittering but other than that the character physics should be much more stable than before. The lighting with lumen works already and it produces some amazing results. Now we need to dive deeper into these new settings to approach a more final lighting result for all the different situations our game will be featuring. Expect the lighting to look somewhat different compared to older builds.

There is still a lot of work to be done and we expect it to take a few more build releases for the vast majority of aspects to be fully sorted and improved. So please view this next build as a heavy work-in-progress snapshot of the bigger work we need to do to make full use of all the cool new things UE5 has to offer.

Level: We are continuing our work on Lake Village houses. Check this out :)
Also looking into nanite related modeling approaches for level assets.

Code: In addition to the before mentioned UE5 efforts code has been working on some more Sandbox quality of life improvements and a few new features such as a camera follower (similar to the player follow but it attaches to the currently rendering camera) and a surface type material property to change the sound that footsteps make when walking on an object with that material.

Character: Thank you all for the great name suggestions in the last post. Our current favorite is Slugroth. This big guy has progressed further too.
We also started work on the next creature - the Skyray:


Animations: All minigames for the coming build are finished and we are now focusing on more assorted sandbox animations. Blackwing movement and idle animations are still in progress.

Design: Combat system design: Editing workflow (continued from last week) as well as flying combat design. Side quest + dialog implementation is also in progress.


That's it for now, thanks for all your awesome support,

-Wild Life Team

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Comments

Hiccups

Oooh those environmental textures are looking fine as hell! Also can't wait to see Luman in action. Very excited.

Anonymous

Awesome sauce... I have crazy dreams with many strange creatures and that name popped in my head as soon as I saw it.

Spanky

I'm sure you will get all of the UE5 stuff sorted out! Good luck! The lake villiage houses looks really good! Slugroth is a fine name, and the texturing is coming out great! Skyray is looking great too! And of course I can't wait to see the animations! I'm looking forward to the update, but don't rush it out before it's ready!

Naked_SoNUshka

I really like how your work on Lake Village houses is progressing, it's very impressive so far.

Anonymous

Nanite is one of the coolest technologies in terms of optimization (in my opinion) and I can't help but get excited at what it means for the future of the game. Hope those issues aren't too difficult to sort out though. A little problem solving can be fun and rewarding, but too much? No thanks

Anonymous

I heard the way Nanite works you can get up to 45% performance increase/framerate .. by modeling most the super details into the mesh and dropping use of all or most relief maps per mesh instance.. ie.. Displacement, Bump and Normal Maps as they take up more VRam per frame than the mesh... love the progress so far..

Anonymous

Great job on the beard hair! Would love if you eventually update the body hair of all the men with this same quality.

Forest

nice lumen... its a strong opportunity

Anonymous

Progress is lookin great team!

Sibera

It is amazing to see the development going on from years back to now this. It is incredible.

Anonymous

Thank you all for the updates! I'm really enjoying what has been released and can't wait to here more! I think it'd be funny if you posted clips of funny bugs, like bloopers. I wanna see what the physics are doing 🤣🤣.

WLWatcher

Sorry if i missed the info...The next build release schedules for when??