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  • Samus_Tutorial.mp4

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Before we start I just want to say that although what's gonna be explained here it's not really hard to comprehend as I will try to use non-technical language as much as possible, I may have unintentionally missed some basic stuff that I may consider obvious.
What I mean is that I still suggest to take a simple Blender starter tutorial before going into this one, just to have a a better idea of the tool.
[ Even tho it starts being outdated for some stuff, the tutorials from BlenderGuru on youtube are always a good starting point ]

Also, I wanted to add that I had in mind to do a separeted Patreon Tier for supporters that are interested in making their own animations, maybe in the future, for more advanced stuff, but for now take this one with you and start pumping up some waifus on your free time! :)

I'll include a .blend file in this post for you to download and mess around with this Samus test we'll be doing.

If you want to search for good 3D models there are quite a few online, but I highly suggest to use the ones you can find on SMUTBA.SE because they are made for Blender and usually come with very good rigs for animating.

Let's start, shall we?

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- Shape Keys: what are theese?

Shape keys ( sometimes called Blend Shapes ) are a defined variation in position of vertices of a given mesh. We may consider it a different "state" of the vertices that compose a 3D object.

For example, let's suppose we have this cube which is composed of 8 vertices

By acessing the EDIT MODE (Press TAB while the object is selected in OBJECT MODE) we can rotate it by 45° degrees (or move them around as we please).
We didn't add or deleate any vertices in our cube, but just changed their position in space.

Essentialy a Shape Key let us store this same transformation inside the object data, so we can later on transition between the two states of the same shape (ex. standard -> rotated by 45°)
To do that, just look in the right side of the window to find the Shape Keys menu.

At the start you will see that is empty, but by pressing on the plus ( + ) icon a new Shape Key will be created with the name "Basis": this will function as our "rest" shape, which is the base mesh data of our object.
If we press the plus (+) again, a new one will pop up called "Key 1": we can edit this one to make our first shape key.

ADDING OR REMOVING SHAPE KEYS MUST BE DONE WHILE IN OBJECT MODE

Once we created the "Key 1" shape key we just click on it to get it highlighted while we are still in object mode.

After that, we can switch to EDIT MODE by pressing TAB and start editing. Ensure that on the top left corner of the 3D viewport we have "Key 1" showing. (check the red boxes in the next image)

Ok now, how to move around vertices would be too much to explain in a few words here, but some basic keyboard shortcuts:
Scroll wheel - Zoom
PRESS Scroll wheel - Orbit around selected object
. - Focus view on active selection
1/2/3 - Changes between vertex/edge/face selection mode
TAB - Switch Edit/Object mode
LEFT CLICK - Select vertices
A - Select all vertices of the active mesh
G - Move around vertices
R - Rotate vertices
S - Scale Vertices
Alt + S - Inflate mesh
Alt + Left Click - Select consecutive points/edges/faces
O - Activates "Proportional editing" which let us make nerby vertices follow edits smoothly (influence can be adjusted with the scroll wheel)

After doing our edits, let's go back to Object Mode by pressing TAB and then by holding the left mouse button on the "Key 1" value we can see that moving left to right will change that value from 0 to 1 making the changes in our object.

CONGRATULATIONS! You've got your first Shape Key going!

But wait, you came hear for expanding waifus right? Then let's do the same with a character model.
From now on, the process may vary depending on the model you choose but it all boils down to the same concept.

Let's open up the .blend file with the Samus model and let's try doing one where her belly grows.

Once you open it you will find this layout.
I highlighted 2 menus just for your interest:
- The green one let's you switch the view mode between 4 different options [ Wireframe - Solid - Textured - Render ]
- The red one is the Outliner where you see all the components visible on the scene. Here you can hide/unhide and organize stuff in Collections (that works like folders to keep stuff tidy )

Now what to do?
Let's select her suit by clicking on it, and in the Shape key menu you will find out a lot of Shape Keys and most of them will be purple since they are driven by other inputs. Ignore them for now, and create a new Shape key by pressing on the plus (+) sign like we did before.
The one I did is the "Key 132" but you can add a new one to try yourself.

Once a new shape key gets created, select it and go into edit mode, again, like we did for the cube.

You should see something like this.
Now, let's make her belly puff up!
For this I'll share a video of myself editing it since it's easier to see than to explain in written form eheh

The video can be found in the attachments here as well as the .blend file for you to exercise.

I'll repeat that the model is taken from smutba.se at this LINK and it's not mine! I'm sharing  this for you to try and play with it.

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If you come this far you really want to learn, and I'm really happy about that!
I look forward on seeing new people join the creator side in this community as anyone will enjoy more options when searching for new inflation/expansion stuff!

There is a lot of stuff to learn, this is just one way to do things and not even 100% complete as there are a lot more aspects to it like sculpting shapes, adding physics, animating, camera and light setups eccecc...

Let me know if you like this and find it interesting. I am really curious about your reception on learning this stuff and make your ideas come to life.
That's why I started in the first place :P

Hope you are having a wonderful time!
And thanks again for all the awesome support!! <3

Cya!

EDIT: The .blend file download is available HERE on Mega

Comments

MMDFun

Also, if you make something or you have more technical doubts please reach out via DM (preferably on Twitter) to share it! I'll be happy to check out and provide help whenever I'm available! :)

Anonymous

Ah interesting ^^ Didn't expect a tutorial for Blender o3o"

MMDFun

Lately I've got some people asking about it and I remember having to learn a lot by myself when switching to Blender. Maybe this comes in handy for someone like you too. These Shape Keys can be used on MMD too, but you will need a plugin to import-export pmx files. Maybe I'll do another one about that in the future :)

Jattoska

I sorely needed this, thanks!

SpookyDOTexe

My blender does not look the same as yours... I can't seem to be able to follow your tutorial because of this :(

Squidooshi

I'm just gonna say. I've had it in my head for years to get into making animations or stills. Then for the last two years I have had this passion to learn soft body physics for this purpose, but was always overwhelmed. Then bam, you did it. This has been so awesome, like seeing an idea just unfold and come to life. Sorry if cheesy, this is seriously a huge motivator boost...thank you!

MMDFun

This is the kind of comment that makes me really really happy :) If you have a proposal for the next one let me know

MMDFun

Mhn... I'm currently using version 2.93 Which one do you have?

MMDFun

Very happy to be helpful! If you have any new topic that you like to be covered let me know! :)

SeriousSam

I just have to say I really appreciate you taking the time to do this, which encourages more people to make inflation animation. Making basic guides is tedious and generally not fun to do, so THANK YOU!!!

MMDFun

Hey!! Really happy to hear appreciation for this! To be honest I always loved sharing and develop with other people, so I am really happy to help someone start diving into this world. At the end of the day, everyone know what they would like to see play out, having the basic tools to potentially make it happen it's always nice, even for still render instead of animations. Plus potentially more interesting fresh material for everyone in the community :D

Gino Bagnino

Wow! I think that is a really good move start a tutorial on how to use Blender to create body inflation rendering/video: maybe with this we'll see new artists in the future! Nice job MF, nice tutorial!

Shybatboi0108

pardon but is this procedure the same for ass and tid or dif method for scaling those?

MMDFun

It can be applied to those too, it's just different how to get the right shape for those, but yes, the theory is the same :)

lardpunk

incredible tutorial, thanks!