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It's time to get your questions in for this week's podcast. Type your question, topic, or game in the comments below. Be sure to include your preferred name if you don't like the one here on Patreon.

Please submit your entries by Wednesday at 7:00 PM Pacific. If your entry is not selected, feel free to submit it again the following week. We appreciate your support and are grateful for each and every submission, if we're able to include them in the podcast or not.

L&R
Bloodworth

Comments

Anonymous

Hi Allies, I wrote in a couple months ago. Quick update on my progress in Red Dead 2: I’m loving it. Thanks for the advice that I didn’t NEED to craft and hunt and collect everything. (Sometimes it’s just hard to know which tasks in an open world game are truly necessary or worth it, and which are “filler.”) The real reason I’m writing is that I wanted to add something to the Bonus L&R question about Important Little Details from last week. I was almost going to write in about this myself, but the Can Can Dance in RDR2 was the moment that truly blew my mind. The 4 dancers are never perfectly in sync with each other. The fact that the developers intentionally programed them to NOT dance in perfect time with each other was the ultimate little detail for me. So realistic. Chef’s kiss. Thanks for just being who you are, Eric

Anonymous

Hello there Allies, As someone who is older, watching my niece’s and nephew’s interests in different games evolve, it’s been an interesting experience because each of them has become attracted to different things as time goes on. Though while some are enamored with Cuphead and Pokemon and others enjoy Minecraft, there’s one converging point that all of them in their age group seem to share: Undertale. This is fascinating to me because while I enjoyed Undertale, it didn’t strike me in nearly the same way it did for them. Undertale influences their interest in their art, sense of humor, exploration in music genres and the types of games they compare to others or choose to try. They know all the character’s names, and view Toby Fox sort of as their Hideo Kojima industry innovator. For them, it’s the game that more or less defines something of their generation. What do you personally think that certain games do in order to become these generationally defining icons to those who played them at the right time or at the right age? I’m also curious what some of these games were for you. Love and Respect, Brian from Happy Gaming