Dope Toon Shader 1.0 (Patreon)
Published:
2020-10-02 10:23:13
Imported:
2021-09
Content
Available for Tier 3 through discord!
- Realtime shadows from pointlights / spot lighs / directional light disabled, so, you never get "weird artifacts" with shadows, for example, on your model face, like these:
- Shader supported custom shadows (Toon Shadow), which works same as in prev. versions, here is example of how shader working with lightning in general:
Vertex lights support from Xiexe shader: https://github.com/Xiexe/Xiexes-Unity-Shaders
- New option: Dissolve
- Noise texure, mask texture with scrolling options
- Dissolve edge glow color with range
- "Effect map" removed
- Added Detail normal map support
- Triplanar mode for normals available for both normals separately
Some examples of different effects and how they working with normals:
MetallicFX with normals:
MatCap with normals:
Rim Light with normals:
- Added Occlusion map support
- Added Stensil support
- Main Texture color grading: Hue (with auto hue option & source colors transorm) / Contrast / Saturation / Invert
- Emission Texture / Mask with scrolling XY options
- Emission Scrolling in World Space / Object space
- Emission color grading: Hue (with auto hue option & source colors transorm)
- Shadow Renamed to Toon Shadow, works same as in prev. shader versions
- Added Metallic Mask for Metallic FX
- MatCap Mask / MatCap add / MatCap replace now works properly
- Rim Light Mask / Texture now works properly
- Rim Light now correctly affected by lightning
With toon shader can be achieved, for example, this look of sword:
Original model: https://sketchfab.com/3d-models/frost-mourne-385d7d8da9154275bacf56092c30d488
Frost Mourne Model licance: https://creativecommons.org/licenses/by/4.0/
Or this Sci-fi shotgun:
Original model: https://sketchfab.com/3d-models/sci-fi-shotgun-d990b7bd78b7465085c9a90fa190e4fc
Shotgun Model licance: https://creativecommons.org/licenses/by/4.0/
Here is material with shader. Each tab opened. (Opaque version)