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I got a question in the comments of last week's dev diary about the length of Episode 2, so I thought I'd give you a rundown about what to expect from the upcoming release.

U4iA, Episode 2, is much more complex than the first episode compared to the number of choices you have. The amount of things you can see and experience in one playthrough exceeds what you could do in episode 1. On the other hand, it's largely up to you.

Let me show you an example:

This is a preview of your workplace, and as you can see, you have a good idea of where people are, allowing you to go directly to your favorite and interact with them. But of course, it's highly recommended to interact with more than one. They'll all give you hints and 'details' that will help you greatly in Season 2 when we get to that.

I put a lot of effort into trying to make the game more interesting the further in we get, and I don't want 'Season 2' to be 'the same as Season 1, but with more lewds'. And on the topic of lewds, it's meant to be a fun game, and you're meant to have a fun time. Go nuts if you want to. That might give you some interesting scenes later on.

TL;DR, it's a decently sized episode. But if you only like one girl and want nothing to do with the rest, it's going to feel shorter - and come back to bite you later on.

So, whatever you experience in one playthrough is largely up to you. The more you explore and try out, the more the game is designed to give back to you in the form of content.

And since you had to read all that text, let's end this dev update with something a bit more pleasant. Like Celeste's ass in a bikini. Or maybe that's Celasste (4k attached). Have a fant'asstic weekend, and stay safe out there.

// Drifty

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Comments

Anonymous

I am really curious about the effort it takes to pose a character for a scene. You do an amazing job of getting the facial expressions and manurisms perfect with the context of the moment. Is there a way you could give us a glimpse on what's involved in making that happen? Thank you and cheers!

Jacky

Thanks for this fant'asstic details. We are looking forward to see how those implemented.