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Good morning! The final map for October - and the final "crime scenes" map - is a titanic aquatic chamber home to the Sea Crown, a wonderful treasure of immense value, and a sure target for theft. In fact, its value is only outweighed by the difficulty of bringing it home. Those crystals are huge...

Based on the inspiration for this map, included are a series of variants for flooding the place. The original concept was that removing the crystals slowly collapses the dungeon, but in practice you could easily have a malevolent guardian who's not afraid to bring the place down on the player's heads. There are full-crystal, half-crystal, and no-crystal variants of the Crown for pretty much every scene where it appears, so you can give an impression of its state.

As a side-note, I feel like the no-crystal crown could be used in novel ways too. It kinda looks like an alien beehive. Maybe those holes house something other than crystals.

A full list of variants is included in the images above!

Technical Details

  • Resolution: 4,620 x 2,380
  • Map Size: 33x17 tiles
  • Grid Size: 140ppi

Downloads

Free: Images attached directly to this post! All of the main flooding variants for free!

Supporter: The Sea Crown 

Enthusiast: The Sea Crown 

Benefactor: The Sea Crown (Raw Files: Part 1 / Part 2)

Downloads include all content from the previous tiers.

Raw file notes: You will need 7zip or Ark to open them and Krita to edit them, and also ~500mb in free space average. Multi-part archives must be extracted together.

Notes

I figured "theft" would make for an interesting final crime scene theme.

Samiya is like a wonderful pre-made dungeon. It's brilliant. It's a gigantic underwater temple of the sea gods, it's nearly unreachable without Manaphy and an underwater expedition, its most valuable treasure will tear the place apart in an hour if you start disassembling it, and it's guarded by one and possibly two legendary guardians (depending on how strongly Kyogre cares about it). Swap out the names and file off the serials and you've got a pre-made adventure for practically any genre or era.

I have consistently found that non-portable wealth is amongst the most interesting forms of wealth to shower players with. It is almost self-limiting, since their ability to retrieve it is limited by their current resources and general resourcefulness. Bags of holding are a rare and incredibly valuable treasure in my games. Hire retainers!

If you haven't voted already, check out the November map theme poll! It ends on Sunday!

Thanks for reading, and for your support!

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