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Good morning! People really seemed to like the last Pokemon route map, so, I made another. This one's also based off of Hoenn, because Hoenn is the best region. It's fully compatible with other less modernized settings too, of course.

As an aside, from when I was choosing which route to draw, there's a minor issue with Pokemon's maps as is in that most of them are designed for 3/4ths perspective - that's the screwy not-quite-top-down perspective you get from most old JRPGs designed for the Gameboy. So, amongst other things, stairs always face the camera, and slopes are thinner on one side than the other, even in a topological sense. This can get weird.

Anyways, the variants.

  • The Supporter-tier variants are Route 101, with a small camp set up around a road sign and sand clearing, during the day, night, and rainy weather.
  • The Enthusiast variants got really out of hand. See, I had intended on making a no-tent version of the map, plus another set of autumn and cherry blossom variants, because orange and pink trees are absolutely beautiful. But then I realized that I should probably make no-tent variants of both of those, too. That means 2 tent types (with or without) times 3 biomes (green, cherry, autumn). And then you add the weather. That's 2x3x3 for a total of 18 maps. Including the grid/gridless and JPG files, I had to export 76 map files! So you get 18 versions across 76 map files. I'm not going to list all of the combinations, so you can just refer to the splash image up above to see them all.

The map is, as always, 100 pixels squared for every grid tile, all of the variants are 20 tiles wide and tall, and the free version is attached to this post. If you've got any questions, don't hesitate to ask, and thanks for your attention and/or support!

Files

Comments

Eike Schultz

I hope this is eventually gonna be a thing where we have the entire Hoenn region. No idea what to do with it, but I like the concept

Miscellanea RPG Maps

I'd kinda like to, but I don't think I could, in practice. A lot of routes are really fundamentally designed around Pokemon as a JRPG - this is why you get routes that are covered in fence mazes and bridges that are squared L shapes. It's very frustrating to me that every single map of every region available is a 1:1 recreation of the game map, because it's obvious that they're meant to imply the structure of a wider world that isn't explicitly shown. But if I were to personally expand upon every route and dramatically alter their designs to fit a nicer rendition of the region, I'm not sure I could refer to it as a recreation of the routes so much as a redesign. There's also the topic that routes are really hilariously small, and if you take them at face value as the "main roads" connecting cities, you get an unrealistically disconnected and underdeveloped world with no actual network to support the level of development and infrastructure they display. I can only assume that there are larger transportation networks in the world that aren't displayed to the player, but any additional adjustments like that will swiftly render any region map unrecognizable. So, I like the idea too. But in practice, there's a billion changes I'd have to make, both for practicality's sake (maps that don't look like contrived JRPG maps) and for reason's sake (maps that don't depict an alleged major route between two major cities as a dirt road). And after all the changes to be made, I can't reasonably call it a copy of the region. So it'd be better to just draw other maps, maybe draw upon some of the more reasonable ones as inspiration, and slot them into a Pokemon game with the excuse that there's an enormous world out there that's never shown on-screen.