Role-Play or Action, what player are you? (Patreon)
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I keep posting news about our new in-depth character customization system, and on the technical side we got it all covered, and it is progressing well! However, there is a number of different ways the ability to customize your character can be integrated into the gameplay.
In this poll I'd want to ask what approach you think you'd enjoy the most - I want to know what type of player you are, after all we're making this game for you!
Here is more information about each option, please read it before voting. I'd also ask to refrain from voting multiple options in this poll, as they are pretty much mutually exclusive.
RPG approach
I want to build my character at game start. I'll spend a few hours in character editor just to think of everything: species, appearance, backstory, profession, personality. This way I can start roleplaying as that character from the very start, even though it could take a lot of effort to prepare!
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With this style you could, for example, at the game-start (or when joining multiplayer) make yourself a personal character, for example a bird, a lizard, a dino, a dragon, a wolf, a fox, a cat… list can go on.
But you would be strongly encouraged to roleplay as that character - think up their behavior, their place in the new world. You will be the one creating a story for yourself - and this requires a special kind of player.
Think about games like Sims, Rimworld, classical/computer-RPGs, or pen & paper RPGs.
Action approach
I want to start as a pre-made character, but then gradually alter my form over time by changing it bit by bit. I get the benefit of playing immediately and then, as I progress, change my body and species to suit to my preferences.
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In this way, you would start as a generic shape-shifter character who just entered this world and quite clueless about it! Over time you'd learn to change your form and species to suit your personal preference - for example, after meeting a bird/lizard/dino/dragon/wolf/fox/cat character you'd be able to, though interacting with them, add their genes to your personal roster of shapes that you can shift into.
Think about games like Spore (where you evolve over time), or Second Life (in SL you start as a generic avatar, but then you can shop & customize).
Concept of the shape-shifter character who could be given to the player at the start. This character needs to be looking quite generic and neutral to personal preferences of most players, thus so everyone is ok with playing the same character at the beginning.
Hybrid approach
I want to quickly create a character at the beginning, without being lost in too many options at the start. But then, as I progress, I'd unlock more species and customization options that will enable me to create new bodies or characters to play as.
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This way you somewhat get the two approaches in one. You start with creating the character, but you have limited choices of species and body-parts so you don't spend too much in the editor. Then, as you progress through the game you will unlock more species. After that you will be able to craft and customize a new bodies/shells of discovered species, then posses them and play as.
However, the downside of this approach is that you may loose some immersion of living a life of a specific character, and you may have less encouragement for roleplaying. You just exchange your "player-consciousness" between different bodies as part of the lore.
Early idea of the shape-shifters, but they turned out way too robotic for what I was going for. Perhaps they could be turned into synth-like species eventually!
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Please let me know what you think would work better for your playstyle. Additionally I'm always open to talk about this topic in the comments or on our discord channel.