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Hey all! Long story short, instead of a full renovation I decided to do a minor revamp of the map sprite system. It ended up taking me only about half of a day to get the scripts working as intended, but other less necessary features I was looking at would end up being bigger projects. The good news is I got rid of the crappy 3 frame, single spritesheet per character RPGMaker default limitations and now have a framework where each character has a separate idle/running/walking animation (8 frames) as well as the functionality to call custom pose spritesheets during events. So, in addition to having the ability to make additional poses, there's also the potential for H-related sprite scenes for things such as traps, etc (of course accompanied by high quality artwork). No promises yet, but these are things I'm heavily considering for down the road! See you in a few days!

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Zodiark69

Is there anything RPGMaker has left you won't rip apart? xD Seriously, you're like a God of programming or something man.

Anonymous

Next you will have RPGMaker creating sprites that jump from your screen and dance around the room. Honestly don't know how you keep creating this magic

MadKingMidas

Any way to leave the HD Sprites in for higher end computers, or is the scale-down needed due to some limitation with RPG Maker?

eromancer

RPG Maker runs at a fixed resolution, so they have to match that. I may find some creative way to use the pre-scaled versions yet.

Anonymous

Dear Diary, It has been 97657 days without the demo. The authority does naught but mock me with his trailers and teasers, and I am afraid he has left me here to die. This may be my last entry.

eromancer

Just added a couple GIFs of Malise's sprites to the Tumblr: <a href="http://eromancergames.tumblr.com/" rel="nofollow noopener" target="_blank">http://eromancergames.tumblr.com/</a>