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So I have been thinking about things over the last few weeks, nothing bad, I will still be continuing to make this game. I'm determined to make this game great and finish it. Which brings me to what I have been thinking about.
The game in all is just mostly story and looking up girls skirts...that's it.
While most things are going great and all I have been missing the main part of what a good game is. Besides the event's that most size games have, like interact with this and a event happens, may cause death or the ability to be able to climb onto the girls as they sleep with the time system I don't make use of much. There is also things like the crafting system, the factions and not to mention the battles. The battles I find are really lacking and are just punching bags for characters with skills that lack.


So what I have decided to do, is go back...
Fix things and make it complete from the start and have everything in that should be in. So there will be changes.


Then about other things, with Patreon. I don't charge and have not for maybe a year. (Only those who join get charged to this I can't stop.) This was always because I started this game for fun. While it did give me a big push to keep going with it, i'm thankful of that. Having to provide updates on a weekly schedule even if I didn't really do much and thinking what pictures to show etc is not something I like, so I am sorry for not providing much.
At this point I will still continue my patreon, but unsure about it. (Saying this if I was to stop it, those with benifits will still have them. I plan to name every Nanokin after everyone. I don't think the scene at the start suits it and causes lag for some people.) 

I do still want to provide updates, just not being force to. I do have a discord that I can do this for.
What are your thoughts? 

Comments

Notta Mann

One way you might manage to help with burnout, especially if it is related to writing new story beats is to perhaps create a dev/test version where you can test new mechanics and toy with things that aren't as repetitive like adding more dialogue and the like and instead expanding upon mechanics. I am not super familiar with the RPG maker scripting, but I do believe you can copy files from one set to another so perhaps creating a test area as a hub to test various reactions could help create new ideas as well as give older sections some flare or added elements to make some things seem less redundant. If there is any major thing I would like to see in regards to additions I would love more mouth interaction, the area in all the instances seem rather empty. Also with regards to the level ups from the comment above I think a way you could approach it would be using the tome/book level area to unlock skill books for characters of differing types and allowing players to walk up to the girls and have them eat him to level them up that way. It would allow for more character interaction and let you see more of their personality and how they view the mc. The reason I recommend something akin to a test build is so you don't have to focus entirely on an entire version update but instead on small test patches that can be implemented to the bigger picture and more opportunity for feedback without having the players run through the whole story in case you add a new mechanic later on and want some testing or feedback. I apologize for the wall of text, but I hope something in here might be of use for your later developments and could perhaps help you segment your work into something less daunting.

Wesal Gcaas

All I have to say is, "Do what you want, we support you." However, I mean, if one day you can't hold on anymore, can you give the girls a good ending?:)